A three-phase fight involving Attumen and his steed Midnight. The encounter tests tank coordination and positioning.
Moroes is accompanied by four dinner guests from a pool of six possible adds. Managing crowd control and kill order is critical.
A single-phase encounter where positioning and handling the Repentance stun are key.
A randomized encounter with one of three possible performances: The Big Bad Wolf, Romulo and Julianne, or The Wizard of Oz.
A DPS race encounter where killing Astral Flares quickly and maximizing damage during Evocation is key to victory.
Illhoof periodically sacrifices a random player who must be freed quickly. Imp waves require strong AoE.
An untauntable boss with no aggro table. The raid must master three distinct spell mechanics and interrupt effectively.
A unique encounter involving three colored beams that must be soaked by designated players in rotation.
A unique non-combat encounter where players control chess pieces to defeat the opposing king.
The technical final boss of Karazhan. A three-phase fight with increasing intensity and random Infernal drops.
Considered the true final boss of Karazhan. A difficult encounter with ground and air phases requiring high raid awareness.
Tanks
2 (Main tank + Off-tank)
Healers
3-4 (Mix of healing classes)
DPS
4-5 (Balance of melee and ranged)
A Priest for Shackle Undead and a Warlock for Banish/Fear are highly recommended.