Serpentshrine Cavern/

Morogrim Tidewalker

required

Encounter Map

Morogrim's HallMorogrimBOSSMurloc Door LMurloc Door RAoE Kill ZoneRanged/Healer SpreadEntrance

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A fun encounter for AoE DPS classes. The boss periodically summons waves of 12 Murloc adds that must be gathered and AoE'd down.

Key Mechanics

Tidal Wave (raid-wide knockback)
Watery Grave (teleports random players)
Earthquake (raid-wide damage)
Murloc adds (12 per wave, from doorways)

One main tank on Morogrim, two Paladin tanks positioned at the doorways to pick up Murloc waves. When Murlocs spawn, Paladin tanks gather them and kite toward the boss so AoE DPS can cleave both adds and boss. Watery Grave teleports random players to water — healers must be ready to heal them when they return. Earthquake deals heavy raid-wide damage. Keep the raid spread loosely to handle Tidal Wave knockback.

Raid Leader Callouts

"MT on Morogrim. Paladin tanks at the two doorways for Murlocs."
"Warlocks and Mages, save AoE for Murloc waves."
"Healers, watch for Watery Grave targets."